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Event Stargate SG-1 RPG

The Good. The Bad. The Goa’uld., A Stargate SG-1, July 8
You've just finished the basic training program of the Phoenix site, now you're just awaiting your first mission. Some, relax in the recreation room while watching reruns of bad TV like “The Wild, Wild, West” and playing games, others are in the exercise area, while the rest are getting more practice on the range. During this downtime, an alert comes through and you're summoned to the gate chamber.

Once there, General Loyer of the Stargate Phoenix site begins to brief you on your first mission. "Not much is known of the world of P-4368. A M.A.L.P has been sent through the Stargate to learn more. What they encountered doesn’t make sense.

After moving through the Stargate, the M.A.L.P. didn’t record anything unusual in a room carved out of a cavern, except for a door. A door the M.A.L.P can’t seem to open. Or discover any type of locking/opening mechanism for that matter.

Due to the fact that there is a door, it's obvious someone is on the other side. Despite messages sent, the door remains closed. They don’t seem to be monitoring the room. Or if they are, they are ignoring the M.A.L.P.

We want you to cross through the Stargate and see what you can learn about this door and P-4368. if you can open it, see who or what is on the other side.

Alright, use the first contact protocol if you encounter a civilization. Questions? No. Good. Now go."

Includes RPG Credits for the Game Master

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Included Materials



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