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One Deck Galaxy - Deluxe Kickstarter Edition (Special Order Only)

One copy of the Deluxe edition of One Deck Galaxy, including all unlocked stretch goals, foil-stamped tokens, and durable plastic cards.

INCLUDES:
  • One Deck Galaxy - Deluxe Edition

Your civilization has reached the stars, and your population is hungry for discovery. Explore, colonize, research — but be sure to build up your strength to be ready for the dangers that await!

One Deck Galaxy is a co-op space civilization-building game using only cards, dice, and tokens. Each card in the deck represents both a location in space your civilization has scouted, but also the benefits it could reap by colonizing or studying it. These benefits increase your ability to roll dice and manipulate them, and help your civilization grow stronger. When the deck runs out, the era advances and your foes become more dangerous. If you're not ready, they may overwhelm you and send your empire into decline before it can become truly great!


Story

After the successful One Deck Dungeon (and its expansions), we're taking our dice and going to SPACE! In One Deck Galaxy, you'll build up a civilization from its humble homeworld and grow to create a Federation spanning countless star systems. Like its predecessor, One Deck Galaxy is a 1-2 player cooperative game that can be expanded to a 4-player experience by combining two sets. 

If you're a Dungeon veteran, you'll recognize some familiar concepts, but the game plays quite differently.  Strategic, long-term planning is now a central focus, and every die - high or low - can be useful! 

Standing between you and your cosmic destiny each game is one of several Adversaries. You'll have to split your efforts between growing your own strength and confronting them directly.  Every Adversary has its own set of rules and abilities, and you'll need to come up with different clever plans to defeat each one!

The One Deck series is all about packing lots of game into a small box, and Galaxy is no exception. 

The Deluxe edition contains two component upgrades: Plastic cards (Spill resistant, durable, thicker) which replace all the cards in the game (both small and large), and 24 foil stamped plastic discs instead of the cardboard discs included in the base game. 

 

One Deck Galaxy is all about choice. That starts with setup, where you'll build a unique combination of a Homeworld and Society Type to pair together, and an Adversary to face. Once you've got a few games under your belt, you can even decide to flip over the Adversary to its Hard Mode side!

Every turn, you'll be rolling a set of dice to create your pool. These dice can be used for many different purposes, and choosing how and where to apply your efforts is the central mechanic of the game. The corner of your Homeworld card displays icons showing what dice you'll be rolling. If you've played One Deck Dungeon, the layout might look a little bit familiar!

Dice (both high and low) are useful for many things, but their most important purpose is to fill boxes on Location and Encounter cards. Every turn, you'll refill the Discovery Zone to have four face-up cards from the Galaxy Deck, and they'll be a mix of the two. 

Location cards have boxes that you can fill with dice of appropriate color and value, organized into two rows. Filling the rows will grant you Influence at the location at the end of the turn. 

When you roll all your dice, high value dice will be useful for filling boxes on Location cards, but what can you do with low rolls? Build ships, of course. And do SCIENCE! 

The Starbase allows you to use dice that won't quite fit elsewhere.  With multiple dice of the same value, you can build fleets. You can also toss dice with any value into the Starbase's Research Lab. If there's a Location in play that you can't make progress on, you can Study it instead to make space for a new card.

You're exploring the galaxy, building ships, doing science, settling new colonies, and discovering new technologies. Meanwhile, your Adversary is looming, growing in strength. Each has its own unique rules for how they'll oppose your efforts, and a set of Adversary Events - one of which will pop up each time you reshuffle the Galaxy Deck.

Each Adversary uses influence in different ways. The Neeble-Woober Colony Fleet, for example, gains a colony of its own every three turns, and then gets to roll dice! You don't want that, it's bad when other people get to roll your dice.  If they gain colonies faster than you can raise your Federation Level, you'll be overwhelmed, and the game will end. The specific rules for each Adversary are different, but your Federation Level is always important to victory! 

Your goal, then, is to win before they can overwhelm you. No adversary is a match for a united Federation, so you'll just have to build one! Your Federation Level increases by one each time you complete one of the Milestones from your Homeworld and Society cards. Raising it will upgrade your special tech, increase your capacity for colonies, and allow you to confront the Adversary. If you successfully confront the Adversary four times, you win!

That's not quite all there is to One Deck Galaxy, but it's a good overview of the core concepts!  If you'd like to read all of the details, click here:

 


 

 

 We've created a whole website to hold the galactic quantity of information in the game, for use both during and after the campaign! 


One Deck Galaxy shares its setting with our upcoming narrative adventure game, 1001 Odysseys. In 1001 Odysseys, a human starship encounters the fascinatingly quirky aliens of Insula, a remote area of the galaxy. They live in a peaceful and prosperous alliance called the Federation, formed in the distant past. If there's one thing that binds the peoples of the Federation together, it's their love of stories and legends, and every world has its own epic tales of adventure and discovery to share. 

Plays of One Deck Galaxy tell these stories, as your ultimate goal in each game is the formation of the Federation, by overcoming a specific adversary. Are all the legends true? As the wise Plumplim philosopher Yumble Foofroot once said, "Every story is as true as the apple it is written upon."